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<channel rdf:about="/keiji-en/blog/rss">
  <title>KG&#39;s 11 dimensional retrospection</title>
  <link>http://www.iktsoft.net/keiji-en/blog/</link>
  <description>Keiji&#39;s blog about Software Engineering, Computer Science, Astronomy, etc</description>
  <dc:creator></dc:creator>
  <dc:date>2026-09-15T05:47:00-07:00</dc:date>
  <items>
  <rdf:Seq>
    <rdf:li rdf:resource="http://www.iktsoft.net/keiji-en/blog/12150" />
    <rdf:li rdf:resource="http://www.iktsoft.net/keiji-en/blog/12114" />
    <rdf:li rdf:resource="http://www.iktsoft.net/keiji-en/blog/12112" />
    <rdf:li rdf:resource="http://www.iktsoft.net/keiji-en/blog/12111" />
    <rdf:li rdf:resource="http://www.iktsoft.net/keiji-en/blog/12088" />
    <rdf:li rdf:resource="http://www.iktsoft.net/keiji-en/blog/12082" />
    <rdf:li rdf:resource="http://www.iktsoft.net/keiji-en/blog/12076" />
    <rdf:li rdf:resource="http://www.iktsoft.net/keiji-en/blog/12069" />
    <rdf:li rdf:resource="http://www.iktsoft.net/keiji-en/blog/12045" />
    <rdf:li rdf:resource="http://www.iktsoft.net/keiji-en/blog/12033" />
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  </items>
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<item rdf:about="http://www.iktsoft.net/keiji-en/blog/12150">
  <title>MagiCirBrk - Magic Circle Puzzle game</title>
  <link>http://www.iktsoft.net/keiji-en/blog/12150</link>
  <description>MagiCirBrk is a puzzle game to challenge your pattern recognition! Choose the right pattern for each ring and break the Magic Circle!&lt;br /&gt;
&lt;br /&gt;
MagiCirGen (iTunes App Store for iOS)&lt;br /&gt;
&lt;a href=&quot;https://itunes.apple.com/us/app/magicirbrk/id1275734332?mt=8&quot; target=&quot;itunes_store&quot;&gt;&lt;img src=&quot;/images/apple/Available_on_the_App_Store_Badge_US-UK_135x40.png&quot; alt=&quot;MagiCirGen - Mozusystems, LLC&quot; style=&quot;border: 0;&quot;/&gt;&lt;/a&gt;</description>
<content:encoded><![CDATA[MagiCirBrk is a puzzle game to challenge your pattern recognition! Choose the right pattern for each ring and break the Magic Circle!<br />
<br />
MagiCirGen (iTunes App Store for iOS)<br />
<a href="https://itunes.apple.com/us/app/magicirbrk/id1275734332?mt=8" target="itunes_store"><img src="/images/apple/Available_on_the_App_Store_Badge_US-UK_135x40.png" alt="MagiCirGen - Mozusystems, LLC" style="border: 0;"/></a>]]></content:encoded>
 	<dc:creator>keiji</dc:creator>
	<dc:date>2017-09-01T05:48:00-07:00</dc:date>
</item>
<item rdf:about="http://www.iktsoft.net/keiji-en/blog/12114">
  <title>MagiCirGen - macOS version</title>
  <link>http://www.iktsoft.net/keiji-en/blog/12114</link>
  <description>macOS version is now available.&lt;br /&gt;
&lt;br /&gt;
MagiCirGen (Apple Mac App App)&lt;br /&gt;
&lt;a href=&quot;https://itunes.apple.com/us/app/magicirgen/id1250973344?mt=12&quot; target=&#39;_blank&#39;&gt;&lt;img src=&quot;/ws/f/208/1622.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
</description>
<content:encoded><![CDATA[macOS version is now available.<br />
<br />
MagiCirGen (Apple Mac App App)<br />
<a href="https://itunes.apple.com/us/app/magicirgen/id1250973344?mt=12" target='_blank'><img src="/ws/f/208/1622.png" /></a><br />
]]></content:encoded>
 	<dc:creator>keiji</dc:creator>
	<dc:date>2017-06-23T12:33:00-07:00</dc:date>
</item>
<item rdf:about="http://www.iktsoft.net/keiji-en/blog/12112">
  <title>OpenCV for OSX</title>
  <link>http://www.iktsoft.net/keiji-en/blog/12112</link>
  <description>I had really hard time building OpenCV for OSX. So here is a memo.&lt;br /&gt;
Below, I used XCode 8.3.3, and OpenCV 3.2.0. (As of 2017-6-22)&lt;br /&gt;
&lt;br /&gt;
1. Download the OpenCV source &lt;a class=&#39;DOC_LINK&#39; target=&#39;_blank&#39; href=&quot;//opencv.org/releases.html&quot; title=&quot;Open CV Download site&quot;&gt;Open CV Download site&lt;/a&gt;, and unzip it somewhere.&lt;br /&gt;
For example:&lt;br /&gt;
Unzip it in /SDK/opencv3/opencv-3.2.0/&lt;br /&gt;
&lt;br /&gt;
2. Download CMake if you don&#39;t have it.&lt;br /&gt;
&lt;a class=&#39;DOC_LINK&#39; target=&#39;_blank&#39; href=&quot;//cmake.org/&quot; title=&quot;CMake&quot;&gt;CMake&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
3. Create a folder for the build.&lt;br /&gt;
e.g. /SDK/opencv3/build&lt;br /&gt;
&lt;br /&gt;
4. Use CMake, point to the root folder of the OpenCV folder.&lt;br /&gt;
e.g.&lt;br /&gt;
&quot;Where is the source code&quot;: /SDK/opencv3/opencv-3.2.0/&lt;br /&gt;
&quot;Where to build the binaries&quot;: /SDK/opencv3/build&lt;br /&gt;
&lt;br /&gt;
5. Generate the xcode project.&lt;br /&gt;
&lt;br /&gt;
6. Open the xcode project (It should be in /SDK/opencv3/build), and build it.&lt;br /&gt;
Build both &quot;command-B&quot; and &quot;Archive&quot;.&lt;br /&gt;
This way, it generates dylib in the folder: /SDK/opencv3/build/lib&lt;br /&gt;
The dylib in this folder is a link, so go to the original file folder by right click and select &quot;Show Original&quot;&lt;br /&gt;
&lt;br /&gt;
These dylib has the ID with rpath, so it&#39;s safe to be embedded in the App package.&lt;br /&gt;
e.g.&lt;br /&gt;
otool -L libopencv_imgproc.3.2.0.dylib&lt;br /&gt;
libopencv_imgproc.3.2.0.dylib:&lt;br /&gt;
	@rpath/libopencv_imgproc.3.2.dylib (compatibility version 3.2.0, current version 3.2.0)&lt;br /&gt;
	@rpath/libopencv_core.3.2.dylib (compatibility version 3.2.0, current version 3.2.0)&lt;br /&gt;
	/System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate (compatibility version 1.0.0, current version 4.0.0)&lt;br /&gt;
	/usr/lib/libc++.1.dylib (compatibility version 1.0.0, current version 307.5.0)&lt;br /&gt;
	/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 1238.50.2)&lt;br /&gt;
&lt;br /&gt;
However, the ID is different:&lt;br /&gt;
e.g. libopencv_imgproc.3.2.0.dylib pointing to @rpath/libopencv_imgproc.3.2.dylib&lt;br /&gt;
&lt;br /&gt;
So, to be able to be included it in App Packege, rename the dylib:&lt;br /&gt;
libopencv_imgproc.3.2.0.dylib ==&amp;gt; libopencv_imgproc.3.2.dylib&lt;br /&gt;
&lt;br /&gt;
Now, you can copy those dylib into your project, and link.&lt;br /&gt;
Make sure to use &quot;Embed Frameworks&quot; to included these dylibs.&lt;br /&gt;
</description>
<content:encoded><![CDATA[I had really hard time building OpenCV for OSX. So here is a memo.<br />
Below, I used XCode 8.3.3, and OpenCV 3.2.0. (As of 2017-6-22)<br />
<br />
1. Download the OpenCV source <a class='DOC_LINK' target='_blank' href="//opencv.org/releases.html" title="Open CV Download site">Open CV Download site</a>, and unzip it somewhere.<br />
For example:<br />
Unzip it in /SDK/opencv3/opencv-3.2.0/<br />
<br />
2. Download CMake if you don't have it.<br />
<a class='DOC_LINK' target='_blank' href="//cmake.org/" title="CMake">CMake</a><br />
<br />
3. Create a folder for the build.<br />
e.g. /SDK/opencv3/build<br />
<br />
4. Use CMake, point to the root folder of the OpenCV folder.<br />
e.g.<br />
"Where is the source code": /SDK/opencv3/opencv-3.2.0/<br />
"Where to build the binaries": /SDK/opencv3/build<br />
<br />
5. Generate the xcode project.<br />
<br />
6. Open the xcode project (It should be in /SDK/opencv3/build), and build it.<br />
Build both "command-B" and "Archive".<br />
This way, it generates dylib in the folder: /SDK/opencv3/build/lib<br />
The dylib in this folder is a link, so go to the original file folder by right click and select "Show Original"<br />
<br />
These dylib has the ID with rpath, so it's safe to be embedded in the App package.<br />
e.g.<br />
otool -L libopencv_imgproc.3.2.0.dylib<br />
libopencv_imgproc.3.2.0.dylib:<br />
	@rpath/libopencv_imgproc.3.2.dylib (compatibility version 3.2.0, current version 3.2.0)<br />
	@rpath/libopencv_core.3.2.dylib (compatibility version 3.2.0, current version 3.2.0)<br />
	/System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate (compatibility version 1.0.0, current version 4.0.0)<br />
	/usr/lib/libc++.1.dylib (compatibility version 1.0.0, current version 307.5.0)<br />
	/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 1238.50.2)<br />
<br />
However, the ID is different:<br />
e.g. libopencv_imgproc.3.2.0.dylib pointing to @rpath/libopencv_imgproc.3.2.dylib<br />
<br />
So, to be able to be included it in App Packege, rename the dylib:<br />
libopencv_imgproc.3.2.0.dylib ==&gt; libopencv_imgproc.3.2.dylib<br />
<br />
Now, you can copy those dylib into your project, and link.<br />
Make sure to use "Embed Frameworks" to included these dylibs.<br />
]]></content:encoded>
 	<dc:creator>keiji</dc:creator>
	<dc:date>2017-06-22T06:59:00-07:00</dc:date>
</item>
<item rdf:about="http://www.iktsoft.net/keiji-en/blog/12111">
  <title>MagiCirGen - Magic Circle Generator</title>
  <link>http://www.iktsoft.net/keiji-en/blog/12111</link>
  <description>A fun app this time - MagiCirGen - a magic circle (or Mahoujin) generator.&lt;br /&gt;
I had the general idea for long time, but finally I made it as an app.&lt;br /&gt;
&lt;br /&gt;
The first idea I wanted was that I just want my own auto-generated &quot;Mahoujin&quot;. It is a kind of so called Magic Circle, western terminology, while &quot;Mahoujin&quot; is the Japanese terminology in a slightly different purpose. Anyway, creating the pattern by hand is fun but takes time, so I wanted to program to generate it.&lt;br /&gt;
&lt;br /&gt;
Then, the second idea was &quot;Rotation in 3D&quot;. This is inspired by Pokemon Go&#39;s Pokestop. The rotating ring was cool and I wanted to generate a similar pattern.&lt;br /&gt;
&lt;br /&gt;
Finally, recently I saw an article regarding &quot;Mahoujin&quot; projecting toward ground using pocket-projector to take Magic Circle effect in a photo.&lt;br /&gt;
It was kind of exciting, and it finally made me actually code the App to do so.&lt;br /&gt;
&lt;br /&gt;
It is coming soon to iOS/macOS App store.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;DOC_IMGBOX&quot; style=&quot;width:300px;&quot;&gt;&lt;img  class=&quot;DOC_IMGBOX&quot;  src=&quot;http://www.iktsoft.net/ws/f/208/1695.png&quot; alt=&quot;&quot;  /&gt;&lt;/div&gt;&lt;div style=&#39;clear:both;&#39;&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/9y2PPfA0uOk&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;div class=&quot;DOC_IMGBOX&quot;&gt;&lt;img  class=&quot;DOC_IMGBOX&quot;  src=&quot;http://www.iktsoft.net/ws/f/208/1694.gif&quot; alt=&quot;&quot;  /&gt;&lt;/div&gt;&lt;div style=&#39;clear:both;&#39;&gt;&lt;/div&gt;&lt;br /&gt;
</description>
<content:encoded><![CDATA[A fun app this time - MagiCirGen - a magic circle (or Mahoujin) generator.<br />
I had the general idea for long time, but finally I made it as an app.<br />
<br />
The first idea I wanted was that I just want my own auto-generated "Mahoujin". It is a kind of so called Magic Circle, western terminology, while "Mahoujin" is the Japanese terminology in a slightly different purpose. Anyway, creating the pattern by hand is fun but takes time, so I wanted to program to generate it.<br />
<br />
Then, the second idea was "Rotation in 3D". This is inspired by Pokemon Go's Pokestop. The rotating ring was cool and I wanted to generate a similar pattern.<br />
<br />
Finally, recently I saw an article regarding "Mahoujin" projecting toward ground using pocket-projector to take Magic Circle effect in a photo.<br />
It was kind of exciting, and it finally made me actually code the App to do so.<br />
<br />
It is coming soon to iOS/macOS App store.<br />
<br />
<br />
<div class="DOC_IMGBOX" style="width:300px;"><img  class="DOC_IMGBOX"  src="http://www.iktsoft.net/ws/f/208/1695.png" alt=""  /></div><div style='clear:both;'></div><br />
<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/9y2PPfA0uOk" frameborder="0" allowfullscreen></iframe><br />
<div class="DOC_IMGBOX"><img  class="DOC_IMGBOX"  src="http://www.iktsoft.net/ws/f/208/1694.gif" alt=""  /></div><div style='clear:both;'></div><br />
]]></content:encoded>
 	<dc:creator>keiji</dc:creator>
	<dc:date>2017-06-22T06:48:00-07:00</dc:date>
</item>
<item rdf:about="http://www.iktsoft.net/keiji-en/blog/12088">
  <title>FiltSketch</title>
  <link>http://www.iktsoft.net/keiji-en/blog/12088</link>
  <description>My latest project is an App called &quot;FiltSketch&quot;, which generate an sketched image from a picture.&lt;br /&gt;
The core algorithm is an image to vector converter based on a shape evolution using Hill Climbing method. It is a kind of pattern searching in a image by trial and error.&lt;br /&gt;
There is an already a famous App in the Mac App Store: &lt;a class=&#39;DOC_LINK&#39; target=&#39;_blank&#39; href=&quot;//primitive.lol/&quot; title=&quot;Primitive for macOS&quot;&gt;Primitive for macOS&lt;/a&gt;. The App is well built and very impressive.&lt;br /&gt;
The author also has published the source code of the core algorihm: &lt;a class=&#39;DOC_LINK&#39; target=&#39;_blank&#39; href=&quot;//github.com/fogleman/primitive&quot; title=&quot;Rrimitive on GitHub&quot;&gt;Rrimitive on GitHub&lt;/a&gt; (go lang)&lt;br /&gt;
&lt;br /&gt;
My app is using the same algorithm and using the vector data to draw a paint like image. (TBD)&lt;br /&gt;
&lt;br /&gt;
Anyway, here are some screenshots of my first attempt of implementing the algorithm in C++11, this is so far I have achieved and satisfied with as a first phase.&lt;br /&gt;
&lt;br /&gt;
Sample#1: Original Image:&lt;br /&gt;
&lt;div class=&quot;DOC_IMGBOX&quot;&gt;&lt;img  class=&quot;DOC_IMGBOX&quot;  src=&quot;http://www.iktsoft.net/ws/f/208/1681.jpg&quot; alt=&quot;&quot;  /&gt;&lt;/div&gt;&lt;div style=&#39;clear:both;&#39;&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Converted:&lt;br /&gt;
&lt;div class=&quot;DOC_IMGBOX&quot;&gt;&lt;img  class=&quot;DOC_IMGBOX&quot;  src=&quot;http://www.iktsoft.net/ws/f/208/1685.png&quot; alt=&quot;&quot;  /&gt;&lt;/div&gt;&lt;div style=&#39;clear:both;&#39;&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Sample#2: Original Image:&lt;br /&gt;
&lt;div class=&quot;DOC_IMGBOX&quot;&gt;&lt;img  class=&quot;DOC_IMGBOX&quot;  src=&quot;http://www.iktsoft.net/ws/f/208/1683.jpg&quot; alt=&quot;&quot;  /&gt;&lt;/div&gt;&lt;div style=&#39;clear:both;&#39;&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Converted:&lt;br /&gt;
&lt;div class=&quot;DOC_IMGBOX&quot;&gt;&lt;img  class=&quot;DOC_IMGBOX&quot;  src=&quot;http://www.iktsoft.net/ws/f/208/1686.png&quot; alt=&quot;&quot;  /&gt;&lt;/div&gt;&lt;div style=&#39;clear:both;&#39;&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
App overall UI:&lt;br /&gt;
&lt;div class=&quot;DOC_IMGBOX&quot;&gt;&lt;img  class=&quot;DOC_IMGBOX&quot;  src=&quot;http://www.iktsoft.net/ws/f/208/1684.png&quot; alt=&quot;&quot;  /&gt;&lt;/div&gt;&lt;div style=&#39;clear:both;&#39;&gt;&lt;/div&gt;&lt;br /&gt;
</description>
<content:encoded><![CDATA[My latest project is an App called "FiltSketch", which generate an sketched image from a picture.<br />
The core algorithm is an image to vector converter based on a shape evolution using Hill Climbing method. It is a kind of pattern searching in a image by trial and error.<br />
There is an already a famous App in the Mac App Store: <a class='DOC_LINK' target='_blank' href="//primitive.lol/" title="Primitive for macOS">Primitive for macOS</a>. The App is well built and very impressive.<br />
The author also has published the source code of the core algorihm: <a class='DOC_LINK' target='_blank' href="//github.com/fogleman/primitive" title="Rrimitive on GitHub">Rrimitive on GitHub</a> (go lang)<br />
<br />
My app is using the same algorithm and using the vector data to draw a paint like image. (TBD)<br />
<br />
Anyway, here are some screenshots of my first attempt of implementing the algorithm in C++11, this is so far I have achieved and satisfied with as a first phase.<br />
<br />
Sample#1: Original Image:<br />
<div class="DOC_IMGBOX"><img  class="DOC_IMGBOX"  src="http://www.iktsoft.net/ws/f/208/1681.jpg" alt=""  /></div><div style='clear:both;'></div><br />
<br />
Converted:<br />
<div class="DOC_IMGBOX"><img  class="DOC_IMGBOX"  src="http://www.iktsoft.net/ws/f/208/1685.png" alt=""  /></div><div style='clear:both;'></div><br />
<br />
Sample#2: Original Image:<br />
<div class="DOC_IMGBOX"><img  class="DOC_IMGBOX"  src="http://www.iktsoft.net/ws/f/208/1683.jpg" alt=""  /></div><div style='clear:both;'></div><br />
<br />
Converted:<br />
<div class="DOC_IMGBOX"><img  class="DOC_IMGBOX"  src="http://www.iktsoft.net/ws/f/208/1686.png" alt=""  /></div><div style='clear:both;'></div><br />
<br />
App overall UI:<br />
<div class="DOC_IMGBOX"><img  class="DOC_IMGBOX"  src="http://www.iktsoft.net/ws/f/208/1684.png" alt=""  /></div><div style='clear:both;'></div><br />
]]></content:encoded>
 	<dc:creator>keiji</dc:creator>
	<dc:date>2017-04-24T06:52:00-07:00</dc:date>
</item>
<item rdf:about="http://www.iktsoft.net/keiji-en/blog/12082">
  <title>Galaxy Spatioplotter 1.04</title>
  <link>http://www.iktsoft.net/keiji-en/blog/12082</link>
  <description>Galaxy Spatioplotter (macOS) 1.04 is now available. More colorful Galaxy!&lt;br /&gt;
&lt;br /&gt;
&lt;a class=&#39;DOC_LINK&#39; target=&#39;_blank&#39; href=&quot;//itunes.apple.com/us/app/galaxy-spatioplotter/id1182826085?mt=12&quot; title=&quot;Galaxy Spatioplotter@Mac App Store&quot;&gt;Galaxy Spatioplotter@Mac App Store&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
More color options to make it better looking, even though it might not reflect the actual color. I&#39;m still struggling to create a &quot;smoke&quot; kind of effect of dust lane. The app uses GLSL for the volume rendering, thus it is kind of heavy program. The simulation itself should be stable.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;DOC_IMGBOX&quot;&gt;&lt;img  class=&quot;DOC_IMGBOX&quot;  src=&quot;http://www.iktsoft.net/ws/f/208/1679.jpg&quot; alt=&quot;&quot;  /&gt;&lt;/div&gt;&lt;div style=&#39;clear:both;&#39;&gt;&lt;/div&gt;&lt;br /&gt;
</description>
<content:encoded><![CDATA[Galaxy Spatioplotter (macOS) 1.04 is now available. More colorful Galaxy!<br />
<br />
<a class='DOC_LINK' target='_blank' href="//itunes.apple.com/us/app/galaxy-spatioplotter/id1182826085?mt=12" title="Galaxy Spatioplotter@Mac App Store">Galaxy Spatioplotter@Mac App Store</a><br />
<br />
More color options to make it better looking, even though it might not reflect the actual color. I'm still struggling to create a "smoke" kind of effect of dust lane. The app uses GLSL for the volume rendering, thus it is kind of heavy program. The simulation itself should be stable.<br />
<br />
<div class="DOC_IMGBOX"><img  class="DOC_IMGBOX"  src="http://www.iktsoft.net/ws/f/208/1679.jpg" alt=""  /></div><div style='clear:both;'></div><br />
]]></content:encoded>
 	<dc:creator>keiji</dc:creator>
	<dc:date>2017-04-07T06:11:00-07:00</dc:date>
</item>
<item rdf:about="http://www.iktsoft.net/keiji-en/blog/12076">
  <title>Adobe Muse</title>
  <link>http://www.iktsoft.net/keiji-en/blog/12076</link>
  <description>I have started working on so called &quot;cornerstone page&quot; for my apps, and I chose to try to use Adobe Muse.&lt;br /&gt;
It&#39;s pretty easy to use, as long as you follow certain rule of the behavior of the software.&lt;br /&gt;
Here are the links:&lt;br /&gt;
&lt;br /&gt;
&lt;ul class=&#39;DOC_UL&#39; &gt;&lt;li&gt;
 &lt;a class=&#39;DOC_LINK&#39; target=&#39;_blank&#39; href=&quot;//www.stitchsketch.com/&quot; title=&quot;StitchSketch&quot;&gt;StitchSketch&lt;/a&gt;&lt;br /&gt;
&lt;li&gt;
 &lt;a class=&#39;DOC_LINK&#39; target=&#39;_blank&#39; href=&quot;//spatioplotter.com/color3d/&quot; title=&quot;Color Spatioplotter&quot;&gt;Color Spatioplotter&lt;/a&gt;&lt;br /&gt;
&lt;li&gt;
 &lt;a class=&#39;DOC_LINK&#39; target=&#39;_blank&#39; href=&quot;//www.spatioplotter.com/&quot; title=&quot;Spatioplotter top&quot;&gt;Spatioplotter top&lt;/a&gt;&lt;br /&gt;
&lt;/ul&gt;
&lt;br /&gt;
Some thought:&lt;br /&gt;
&lt;ul class=&#39;DOC_UL&#39; &gt;&lt;li&gt;
 Overall easy to use. Consistent UI throughout Adobe products.&lt;br /&gt;
&lt;li&gt;
 &quot;Assets&quot; concept is important - prepare images beforehand, and use &quot;Place&quot; to put images.&lt;br /&gt;
&lt;li&gt;
 If I use &quot;Pin&quot;, then contents won&#39;t flow any more. This is a huge issue when I try to center any objects. I&#39;m not sure what I&#39;m doing wrong.&lt;br /&gt;
&lt;li&gt;
 To make an image &quot;pin&quot; to the center of the page, use text box and paste an image as an inline image, and use &quot;wrap&quot;/&#39;text align&quot; to make it center. Regular &quot;Pin to page&quot; won&#39;t work, but this works.&lt;br /&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a class=&#39;DOC_LINK&#39; target=&#39;_blank&#39; href=&quot;//www.lynda.com/Muse-tutorials/Muse-Essential-Training/532182-2.html&quot; title=&quot;Muse Essential Training&quot;&gt;Muse Essential Training&lt;/a&gt; by Dani Beaumont on &lt;a class=&#39;DOC_LINK&#39; target=&#39;_blank&#39; href=&quot;//www.lynda.com/&quot; title=&quot;Lynda.com&quot;&gt;Lynda.com&lt;/a&gt; was great and very useful/helpful.&lt;br /&gt;
</description>
<content:encoded><![CDATA[I have started working on so called "cornerstone page" for my apps, and I chose to try to use Adobe Muse.<br />
It's pretty easy to use, as long as you follow certain rule of the behavior of the software.<br />
Here are the links:<br />
<br />
<ul class='DOC_UL' ><li>
 <a class='DOC_LINK' target='_blank' href="//www.stitchsketch.com/" title="StitchSketch">StitchSketch</a><br />
<li>
 <a class='DOC_LINK' target='_blank' href="//spatioplotter.com/color3d/" title="Color Spatioplotter">Color Spatioplotter</a><br />
<li>
 <a class='DOC_LINK' target='_blank' href="//www.spatioplotter.com/" title="Spatioplotter top">Spatioplotter top</a><br />
</ul>
<br />
Some thought:<br />
<ul class='DOC_UL' ><li>
 Overall easy to use. Consistent UI throughout Adobe products.<br />
<li>
 "Assets" concept is important - prepare images beforehand, and use "Place" to put images.<br />
<li>
 If I use "Pin", then contents won't flow any more. This is a huge issue when I try to center any objects. I'm not sure what I'm doing wrong.<br />
<li>
 To make an image "pin" to the center of the page, use text box and paste an image as an inline image, and use "wrap"/'text align" to make it center. Regular "Pin to page" won't work, but this works.<br />
</ul>
<br />
<br />
<a class='DOC_LINK' target='_blank' href="//www.lynda.com/Muse-tutorials/Muse-Essential-Training/532182-2.html" title="Muse Essential Training">Muse Essential Training</a> by Dani Beaumont on <a class='DOC_LINK' target='_blank' href="//www.lynda.com/" title="Lynda.com">Lynda.com</a> was great and very useful/helpful.<br />
]]></content:encoded>
 	<dc:creator>keiji</dc:creator>
	<dc:date>2017-03-28T05:46:00-07:00</dc:date>
</item>
<item rdf:about="http://www.iktsoft.net/keiji-en/blog/12069">
  <title>Galaxy Spatioplotter improvement</title>
  <link>http://www.iktsoft.net/keiji-en/blog/12069</link>
  <description>I&#39;ve been working on improving the appearance of galaxies generated by Galaxy Spatioplotter.&lt;br /&gt;
It was OK before using accurate B-V color, but not visually attractive.&lt;br /&gt;
So, I added a little more &quot;color&quot; to it.&lt;br /&gt;
I&#39;m hoping to release this option soon.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;DOC_IMGBOX&quot;&gt;&lt;img  class=&quot;DOC_IMGBOX&quot;  src=&quot;http://www.iktsoft.net/ws/f/208/1677.jpg&quot; alt=&quot;&quot;  /&gt;&lt;/div&gt;&lt;div style=&#39;clear:both;&#39;&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;DOC_IMGBOX&quot;&gt;&lt;img  class=&quot;DOC_IMGBOX&quot;  src=&quot;http://www.iktsoft.net/ws/f/208/1678.jpg&quot; alt=&quot;&quot;  /&gt;&lt;/div&gt;&lt;div style=&#39;clear:both;&#39;&gt;&lt;/div&gt;&lt;br /&gt;
</description>
<content:encoded><![CDATA[I've been working on improving the appearance of galaxies generated by Galaxy Spatioplotter.<br />
It was OK before using accurate B-V color, but not visually attractive.<br />
So, I added a little more "color" to it.<br />
I'm hoping to release this option soon.<br />
<br />
<div class="DOC_IMGBOX"><img  class="DOC_IMGBOX"  src="http://www.iktsoft.net/ws/f/208/1677.jpg" alt=""  /></div><div style='clear:both;'></div><br />
<div class="DOC_IMGBOX"><img  class="DOC_IMGBOX"  src="http://www.iktsoft.net/ws/f/208/1678.jpg" alt=""  /></div><div style='clear:both;'></div><br />
]]></content:encoded>
 	<dc:creator>keiji</dc:creator>
	<dc:date>2017-03-12T04:14:00-07:00</dc:date>
</item>
<item rdf:about="http://www.iktsoft.net/keiji-en/blog/12045">
  <title>Galaxy Spatioplotter introduction video</title>
  <link>http://www.iktsoft.net/keiji-en/blog/12045</link>
  <description>Galaxy Spatioplotter - 3D galaxy simulator/modeler - introduction video is now available.&lt;br /&gt;
&lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/MIXAhSS_RzA&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;</description>
<content:encoded><![CDATA[Galaxy Spatioplotter - 3D galaxy simulator/modeler - introduction video is now available.<br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/MIXAhSS_RzA" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
 	<dc:creator>keiji</dc:creator>
	<dc:date>2017-01-19T04:34:00-08:00</dc:date>
</item>
<item rdf:about="http://www.iktsoft.net/keiji-en/blog/12033">
  <title>Galaxy Spatioplotter for macOS</title>
  <link>http://www.iktsoft.net/keiji-en/blog/12033</link>
  <description>Galaxy Spatioplotter is now available on Apple Mac App Store:&lt;br /&gt;
&lt;a href=&quot;https://itunes.apple.com/us/app/galaxy-spatioplotter/id1182826085?mt=12&quot; target=&#39;_blank&#39;&gt;&lt;img src=&quot;/ws/f/208/1622.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
The product page is here too:&lt;br /&gt;
&lt;a class=&quot;DOC_LINK_INSIDE&quot;  href=&quot;http://www.iktsoft.net/tools-en/galaxysp/&quot; title=&quot;Galaxy Spatioplotter Product Page&quot;&gt;Galaxy Spatioplotter Product Page&lt;/a&gt;&lt;br /&gt;
</description>
<content:encoded><![CDATA[Galaxy Spatioplotter is now available on Apple Mac App Store:<br />
<a href="https://itunes.apple.com/us/app/galaxy-spatioplotter/id1182826085?mt=12" target='_blank'><img src="/ws/f/208/1622.png" /></a><br />
The product page is here too:<br />
<a class="DOC_LINK_INSIDE"  href="http://www.iktsoft.net/tools-en/galaxysp/" title="Galaxy Spatioplotter Product Page">Galaxy Spatioplotter Product Page</a><br />
]]></content:encoded>
 	<dc:creator>keiji</dc:creator>
	<dc:date>2016-12-22T04:03:00-08:00</dc:date>
</item>
</rdf:RDF>
